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 Intresting rumer

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Naro



Number of posts: 118
Age: 15
Location: C:\Steam\steam\games
Registration date: 2008-10-03

PostSubject: Intresting rumer   Sun Nov 02, 2008 4:41 pm

hahaha i am so playing spy 24/7 when this comes out

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Naro



Number of posts: 118
Age: 15
Location: C:\Steam\steam\games
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PostSubject: Re: Intresting rumer   Sun Nov 02, 2008 4:46 pm

btw guys its a hoax if you read the very last line at the bottem
still intersting tho

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|GS| NeStA
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Number of posts: 112
Age: 27
Location: Anaheim, Ca
Registration date: 2008-09-03

PostSubject: Re: Intresting rumer   Sun Nov 02, 2008 4:48 pm

Nice. I actually think the first 2 ideas would be an interesting addition. I think the spy needs to uncloak quicker though to be honest. I don't know about the third one though. Not too sure it would be very useful. My favorite is the Magnetic Sapper. I think this would fit in nicely. Nice post Naro.

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Naro



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PostSubject: Re: Intresting rumer   Sun Nov 02, 2008 5:12 pm

i think a remote sapper / throwing knife might be fun

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|GS| PinkFloyd



Number of posts: 86
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PostSubject: Re: Intresting rumer   Mon Nov 03, 2008 12:25 pm

I'm sure they would just make the engineer have a SG that could not get sapped then in an update.

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PostSubject: Re: Intresting rumer   Mon Nov 03, 2008 3:19 pm

im perrty curies about the engi update it would be nice to see a dispenser whitch repairs you SG and the abilyity to have a fake SG/despe nser whitch blows up when saped

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PostSubject: Re: Intresting rumer   Wed Nov 19, 2008 7:07 pm

I would actually like to see "tie shoelaces" witch immobilizes the enemy for 5 sec and dose not ruin your disguise
it would make it so much easier for multiple back stabs

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Intresting rumer

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